What about tools to take the guns apart with?

Bugs and propositions
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YaDaddy
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Joined: Wed Jul 20, 2011 12:24 pm
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What about tools to take the guns apart with?

Post by YaDaddy » Wed Jul 20, 2011 1:45 pm

Primarily I use GD2 as a mental training tool for take apart of guns that I own.

The thing I find myself wanting to do is using the tools that are involved in taking the guns apart. Integrating this into GD2 might complicate things greatly for the developers, but I would love to be able to click on a punch tool and then take it to the pins on the Glock 19 frame and direct it to remove the them. If I click on the "hand" tool to try this the 3D model would not respond much like it does now when I try to do something out of order.

Anyone thought of this before?

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Stronger
DevTeam
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Re: What about tools to take the guns apart with?

Post by Stronger » Thu Jul 28, 2011 5:47 am

we do not try to moake a manual for disassembly.. may be for custom product in future we will think about it..

dizziestbeef
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Joined: Tue Sep 20, 2011 5:20 pm
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Re: What about tools to take the guns apart with?

Post by dizziestbeef » Tue Sep 20, 2011 5:25 pm

kinda off topic but i think that the "drill" sound used whenever a screw is removed or put in is pretty much the worst sound ever. however i do like the rest of the "metal on metal" noises...anything you can do for me?
"where are you going this is obviously a trap!"
"and?"
"you could die"
"and?"
"and that would not help anything!!"
"well i don't have much anything better to do right now sooooo"

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